#pragma once

#include "GEnginePCH.h"

class Camera
{
public:
	Camera(void);
	~Camera(void);
	void Init( const D3DXVECTOR3& cameraSource, const D3DXVECTOR3& cameraTarget, const D3DXVECTOR3 &upDir);
	void RotX( float angle );	
	void RotY( float angle );
	void RotZ( float angle );
	D3DXMATRIX& GetMat();
public:
	D3DXVECTOR3 vRot;
private:
	D3DXMATRIX m_matView;
};
